AI Insights · Timothy · October 2022
Top 5 Third Person Games in Romania Q3 2022
An overview of the performance of the top 5 third-person games in Romania during Q3 2022, including trends in downloads, revenue, and active users.
In the third quarter of 2022, the top 5 third-person games in Romania showed varied trends in downloads, revenue, and active users. The data, sourced from Sensor Tower, offers insights into the performance of these popular titles.
PUBG MOBILE from Tencent Mobile International Limited saw its weekly revenue peak at around $106K in early August, with a notable dip to approximately $41K and $62K at the start and end of the quarter, respectively. Weekly downloads fluctuated, starting at 5.4K and reaching 8.5K by mid-September. Active users started strong at 400K but gradually declined to about 333K by the end of September.
Free Fire: 7th Anniversary by Garena International I Private Limited experienced a significant increase in weekly revenue mid-August, peaking at about $61K, before dropping to around $19K by the end of the quarter. Downloads were relatively stable, ranging from 10.5K to 16K. Active users saw a rise from 315K to a high of 396K in mid-August, ending the quarter at 321K.
Stumble Guys from Scopely, Inc. showed consistent growth in weekly revenue, reaching approximately $25.9K by the end of September. Weekly downloads were robust, maintaining a range between 37K to 53K. Active users exhibited a steady increase, starting at 187K and reaching nearly 483K by the end of the quarter.
Genshin Impact by COGNOSPHERE PTE. LTD. had a modest weekly revenue, peaking at around $12.4K in late September. Downloads were relatively low but saw a notable increase from 1.5K to nearly 3.9K in the same period. The number of active users was stable, fluctuating between 29K and 35K.
Guns of Glory: Lost Island by FunPlus International AG had a steady performance with weekly revenue peaking at approximately $8.1K in mid-August, and ending the quarter at about $4.9K. Downloads remained modest, ranging from 492 to 1.04K. Active users showed a gradual increase from 3.2K to 4.4K by the end of the quarter.
For more detailed insights and data, visit Sensor Tower.